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Soviet-Era Payphone – Reworked Lighting & Textures

Revisited this Soviet-era rotary payphone, refining the lighting and texture details to enhance realism. Focused on balancing the light to bring out the form and wear while tweaking roughness variations, edge wear, and micro-details for a more grounded look. Subtle updates, but they make a difference!

Rendered in Marmoset Toolbag 4, modeled in Maya, and textured in Substance 3D Painter.

Let me know what you think! Feedback is always appreciated.